Samsung Galaxy S gets Hummingbird Chip to give 3x Polygon Performance

Website Android and Me have been investigating the technical specs of the new Samsung Galaxy S Android smartphone and in that investigation have found that the device runs their new S5PC110 application processor that contains an ARM Cortex-A8 along with a PowerVR SGX540 GPU. The result is that the smartphone is capable of drawing up to 90 million triangles per second.

The Cortex-A8 is referred to as Hummingbird and is claimed by it’s designer Intrinsity, to be the fasted processor around.

90M is a lot of triangles and when compared to other mobile phones it really does put the Galaxy S ahead in terms of graphical capabilities. The numbers below (quoted from Android and Me) show how many triangles per second the four leading devices can handle (which includes 3 Android devices and the iPhone 3G S).

* Motorola Droid: TI OMAP3430 with PowerVR SGX530 = 7 million(?) triangles/sec
* Nexus One: Qualcomm QSD8—50 with Adreno 200 = 22 million triangles/sec
* iPhone 3G S: 600 MHz Cortex-A8 with PowerVR SGX535 = 28 million triangles/sec
* Samsung Galaxy S: S5PC110 with PowerVR SGX540 = 90 million triangles/sec

As well as the chip running on the Galaxy S, we also hear it will be running on the Samsung Wave making them both very powerful devices. Lets hope the bada OS on the Wave can handle that amount of triangles and make use of them the right way. Same goes for the Galaxy S.

An interesting comparison between smartphones and games consoles shows that the PS3 can handle 250M triangles per second whereas the XBOX 360 handles an impressive 500M triangles per second. The Galaxy S isn’t actually that far behind if you think about it. If you remember back a few weeks ago when we posted about a new PowerVR chip it shows that we are not that far away from matching todays console power in a smartphone.

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